CWF LEAD ARTIST: CHRIS SALTER AND SPONGE
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SAUNA 02


Exterior view, “Sauna 2” at The Lab

Project Title: Sauna 02
Recipient Organization:
The LAB/The Art Re Grup, Inc.
Lead Artist:
Chris Salter and Sponge
Genre and Date Awarded:
Media Arts, June 2001
Presented:
June 2002


The artists’ group Sponge collaborated with The LAB to produce an edition of the evolving Sauna project, which features “contemplative hybrid media spaces embedded into a public environment.” Members of Sponge are Chris Salter (lead artist for this project), Sha Xin-Wei and Laura Farabaugh. Additional Sauna02 artistic collaborators were Erik Adigard, Amy Hoffman, Brad Niven, and David Robert.

Their partnership resulted in simultaneous outdoor and indoor installations at The LAB in San Francisco’s Mission District. A large-scale responsive media installation was installed outside of the Redstone Building on 16th Street, where the LAB is located. This work consisted of three large cylinders, mounted on the facade of the building, that were illuminated from within by computer-controlled strobe lights. Visitors standing beneath the tubes were washed by waves of light and sound. The installation adapted itself to and was influenced by its changing surroundings, and was meant to be a source of respite and solace for passersby through the chaotic Mission District environment. Inside of The LAB’s gallery, a behind-the-scenes exhibition showcased the project’s development and design process by way of notebooks, texts, video, sound, drawings, sketches and interactive media. The project opened on Friday, May 31, 2002 and the exhibition was on view through Saturday, June 29. A Wednesday evening series of salons was presented in conjunction with these artworks.

The contemporary public is bombarded by the hour by banner ads, radio jingles, logos, and other intrusions, and all of these media icons and images are stamped in our imaginations. The Sauna project seeks to explore and examine our media immersion in public space by creating alternative experiences in the form of experimental non-invasive environments. In the artists’ words, “The Sauna is a space which immerses you in sound and image to steam such toxic icons out of your body.”

The finished Sauna02 project differed somewhat from the original plan primarily in the realization of the outdoor public artwork. Several possible “saunas” had been proposed, including one that would deliver a soft blast of cool air when a passing visitor placed his or her head inside of a hair dryer-like object. After the anthrax scare of 2001, such a piece was inappropriate. Further, various public sites—such as public transit stations—were considered, but by installing the work on the exterior of the Redstone Building, the artists and The LAB were able to monitor the pieces and public response more closely and easily. This proved to be a wise choice as unseasonably high winds required close observation (and ultimately a one-week early removal) of the outdoor cylinders.

The collaboration engaged the public in many ways. The artists and organization brought together a team of some 30 people to assist with the installation process and Sauna 02 was well-attended with more than 250 people at the opening and many more at the public salons and as gallery visitors during the course of the exhibit. Thousands of other people passed under the sculpture on 16th Street, experiencing its subtle and lovely emission of light and sound.

Sponge was “born” in San Francisco in 1997 as an association of professional artists and researchers who share a commitment to creating public experiments as artifacts of cultural engineering. All of the Sponge members have prior careers in their respective disciplines, which include performance theater, new media, computer-generated music and sound design, differential geometry, economics, information architecture, interaction design, multimedia production, philosophy of techno-science, scientific visualization, and simulations and human-computer systems architecture. Sponge’s purpose is to be a production network realizing hybrid media spaces, performances, and environments, and to be a think tank distributed around the world, conducting a multidisciplinary conversation. Prior activities include projects in Atlanta, Georgia; Vienna, Austria; San Francisco, California; and New Orleans, Louisiana. In conjunction with foam-Brussels, at the same time that Sauna02 was being created, Sponge was developing T-Garden, a project created in association with four leading international arts and technology organizations.

The LAB is an interdisciplinary artists’ organization that supports the development and presentation of new visual, performing, literary, and media art. It assists artists in the creation of new work and presents work of high quality by emerging and experimental professional artists. Its interest is in work that crosses boundaries—material, cultural, or presentational—and it encourages new artistic and social exchanges between artists and audiences. The LAB was founded in 1983 by a group of students and former students of the Inter-Arts Program at San Francisco State University.

LEAD ARTIST

Chris Salter

Chris Salter was trained in economics, philosophy, theater directing/dramaturgy, and computer-generated sound at Emory and Stanford Universities. Since 1990, he has been engaged in intensive work in digital sound processing, acoustics, multimedia production, and interactive performance systems, attempting to integrate these areas in the realm of live performance. He received a Ph.D. in theater/computer-generated sound from Stanford University in 1997. His dissertation, “Unstable Events: Theater on the Verge of Complexity,” details the processes by which electronic media will change the perceptual and spiritual understandings of performance in the 21st century. He was awarded the Fulbright and Alexander von Humboldt Chancellor fellowships for work in Germany between 1993-1995.

While in Europe, he worked as a directing assistant with, among others, Peter Sellars (Saltzburg Festival, Bobigny-Paris and Berlin Royal Opera House-Covent Garden, London), Peter Stein (Saltzburg Festival) and Frank Castorf (Volksbuhne-Berlin). He also worked with Robert Woodruff (American Conservatory Theatre San Francisco, 1992). Since 1995, he has been a musical/conceptual collaborator with the choreographer William Forsythe and the Frankfurt Ballet on Eidos: Telos and Sleepers Guts in Frankfurt, Paris, and Genoa. He also has been collaborating with composers/sound artists Sam Auinger and Bruce Odland (Could Chamber, The Kitchen, New York, 1998), Berliner Theorie-Berlin (1998), and performed in Auinger’s work box for the European Cultural Month in Linz, Austria as well as in the 1998 Ars Electronica music program SuperCOLLIDER.

Most recently, Salter has been working in the field of interaction design, collaborating with Bruce Odland’s 30/70 productions in designing the interaction and media direction for the Plante Earth gallery at the Earth Center, a British government millennium-commissioned environment theme park in Northern England (1999), and with Sha Xin-Wei served as interface developer for the Field Museum of Natural History’s (Chicago) recent millennial exhibit, “Sounds from the Vaults” (1999). In addition to his work with Sponge, he is currently working on several projects in Europe, including a media performance/installation/research work with Sam Auinger dealing with the rise and fall of the industrial age and an interactive performance-exhibit dealing with the origins of violence in language for an upcoming Exhibit at the European Museum for Peace and War in Austria. He, along with Laura Farabaugh and Sha Xin-Wei, is on the advisory board for ZeroOne: The Art and Technology Network, located in Silicon Valley.

COLLABORATING ARTISTS

Laura Farabaugh

Laura Farabaugh was co-founder/artistic director of Beggars Theater, which evolved into Snake Theater. Snake grew too big too fast and instead of swallowing its own tail, bit itself in two. She then founded Nightfire. Influenced by sources as diverse as Robert Morris, Bruce Nauman, and Captain Beefheart, she is one of the pioneers in the genre of site specific performance and in the merge between video and performance. She was commissioned by the 1984 Olympic Arts Festival in Los Angeles to develop a site-specific work, which resulted in the large-scale swimming pool spectacle, “Liquid Distance/Timed Approach.” Her work, which has toured in the United States, Europe, and Japan, was fully underwritten from 1976-1991 by private and community philanthropy, including ten years of continuous awards from the California Arts Council and National Endowment for the Arts. In addition, she has received such fellowships as the Japan/United States Friendship Commission Fellowship (1987), and was a Fulbright Senior Scholar Lecture/Research Fellow in Cairo, Egypt in 1994. Laura’s company Nightfire faced the problem of shrinking support and closed in the mid-1990s. Farabaugh then entered the Ph.D. program in drama at Stanford University. She formed Sponge with Chris Salter and Sha Xin-Wei in 1997 in order to realize another model of making creative work. She currently is writing her dissertation on Sponge’s working methods.


Sha Xin-Wei

Sha Xin-Wei was trained in mathematics at Harvard and Stanford Universities, specializing in differential geometry. He taught mathematics in both traditional and innovative curricula at Stanford for five years (1979-1984). In the subsequent decade he worked in the fields of scientific computation, mathematical modeling, and the visualization of scientific data and of topological and geometric structures. Since 1993, he has extended his work to distributed media authoring systems, such as Media Weaver, and to a theoretical study of computational media. Sha has served as Human-Computer Systems Architect for the University Information Resources, specializing in Mathematics and Scientific Computation; and he is appointed as a visiting scholar at the Zprogram in History and Philosophy of Science. He is the coordinator of the Stanford Humanities Center’s Interactive Media Group, a research workshop designed to draw participants from literature, art, performance, science, and philosophy together in an interdisciplinary study of interaction and media. In 1996, Sha co-founded Pliant Research, a group of computer scientists, philosophers, and anthropologists dedicated to the design of socio-technical systems that are more supple, flexible, and malleable according to the evolution of social desire. He also has worked as a consultant at Interval Research, a leading Silicon Valley technology research firm, in the arenas of unsupervised learning and vision. More recently, Sha has joined the Knexus research initiative on the study of the evolution of knowledge in networks, in exchange and in use. His current research interests include gesture and performance, hyletic media, differential geometry, and critical studies of technologies of sketching and writing. Sha completed his doctorate in the Mathematics Department with a dissertation on the phenomenology of mathematics: “Differential Geometric Performance and the Technologies of Writing.” He is currently an assistant professor in science studies and media studies at the School for Literature, Communication, and culture at Georgia Tech in Atlanta, Georgia.